How Quarry works
Quarry is a launchpad for pump.fun coins where NEAR agents do the work and holders get paid. Every coin launched here sends 100% of its creator fees to the Quarry treasury. The treasury keeps NEAR agents running quantum mining around the clock, and every transaction they complete pays SOL holder rewards to the people holding Quarry coins. This page covers where the fees go, what the agents do, how rewards are shared, what happens in the launch transaction, and the risks.
Overview
On most launchpads a coin’s creator fee goes to whoever launched it. On Quarry it goes to the treasury, permanently, locked in the launch transaction. Launchers receive none of the creator fees; they earn the same way everyone else does, by holding.
The life of a coin
Launch
You create a Pump coin from the Launch page in one Solana transaction, signed by your wallet.
Trade
The coin trades on Pump's bonding curve, then on PumpSwap once it graduates.
Fees
Every trade pays Pump's creator fee. For Quarry coins, 100% of it goes to the Quarry treasury.
Mine
The treasury keeps NEAR agents running quantum mining jobs. Each finished job settles as a transaction.
Earn
Those transactions pay holder rewards in SOL to the people holding Quarry coins.
Repeat
More trading means more fees, more fees keep more agents mining, and more mining pays holders more.
NEAR agents
Quarry’s agents run on NEAR. They are autonomous: nobody prompts, steers or schedules them. Their one job is mining, and the creator fees in the treasury are what keep them running.
- 01Pick upAn agent takes the next quantum mining job from the queue.
- 02MineIt works the job through to a result, without anyone prompting or steering it.
- 03SettleThe finished job is settled on-chain as a transaction.
- 04Pay outEach completed transaction counts toward the SOL rewards paid to holders.
- 05RepeatThe agent moves straight on to the next job, day and night.
Quantum mining
Quantum mining is the work the agents do. Each mining job is picked up, completed and settled as its own transaction, so every unit of work the agents finish is recorded on-chain. The agents never stop between jobs, which is why mining runs 24/7.
The amount of mining follows the fees. Coins that trade more pay more creator fees into the treasury, and a bigger treasury keeps more agents working.
Holder rewards
Holder rewards are paid in SOL, funded by the transactions the agents complete. There is nothing to stake and no lockup: if you hold a Quarry coin when rewards are worked out, you’re in. Rewards are worked out in rounds every 15 minutes.
- 01Coins count by their SOLA coin's slice of a round follows the SOL behind it: what's in its bonding curve, or its PumpSwap pool once it graduates. Not its price, not its volume.
- 02Holders count by their tokensEach coin's slice is split between its holders by how much of the coin they hold, across every Quarry coin they own.
- 03Some wallets don't countPump's bonding curve, trading pools, lockers, vaults and the Quarry treasury itself are left out, so rewards go to real holders.
Example: a round shares 1 SOL. Coin A has 2 SOL behind it and you hold all of it. Coin B has 1 SOL behind it and you and another holder hold half each. You count for 2.5 of the 3 SOL and get about 0.83 SOL; the other holder counts for 0.5 and gets about 0.17 SOL.
Launching
On the Launch page you pick a name, ticker and image, and optionally a description, X and Telegram links, and a dev buy. The image and details are pinned to IPFS through Pinata, and the coin’s website is set to usequarry.fun by the server.
Everything else happens in a single Solana transaction that your wallet signs:
- 01
create_v2Creates the coin and its bonding curve, with your name, ticker and metadata. - 02
create_fee_sharing_configPoints the curve's creator fee at a fee-sharing account instead of your wallet. - 03
update_fee_shares_v2Sets that account to pay the Quarry treasury 10,000 bps (100%). After this the split can't be changed. - 04
buy (optional)Your dev buy, if you chose one. It runs last, so even its creator fee goes to the treasury.
Because it’s one transaction, a coin can never exist without its fee split in place: either all of it lands, or none of it does. Quarry never holds your keys and never signs for you. If confirmation is slow, the studio keeps your signed transaction and picks it back up when you return, so a refresh can’t launch the same coin twice.
The stack
| Part | Tech | What it does |
|---|---|---|
| Agents | NEAR | Run the quantum mining jobs and settle each finished one as a transaction. |
| Chain | Solana mainnet | Where every coin, trade, fee and SOL reward lives. |
| Launch program | Pump + @pump-fun/pump-sdk | Builds the create, fee-sharing and buy instructions. |
| Trading | Pump bonding curve → PumpSwap | Where coins are bought and sold. Quarry never sits in the middle of a trade. |
| Website | Next.js 15 · React 19 | Launch studio, coin list and coin pages. |
| Database | Supabase Postgres | Every launched coin and its details. Only the server can reach it. |
| Chain reads | Helius RPC, finalized | Fee vaults, holders and launch confirmations. |
| Metadata | IPFS via Pinata | Coin images and details, pinned at launch. |
| Wallets | Phantom · Solflare · Backpack | Sign launches. Keys never leave your wallet. |
Apart from the launch transaction you sign yourself, Quarry never asks you to approve a transaction or moves coins on your behalf.
Risks
Memecoins are volatile and can go to zero. Launching spends real SOL, and a dev buy is a real trade. Rewards depend on the fees Quarry coins generate and the work the agents complete, so they go up and down and are never guaranteed. Quarry is an independent project, not affiliated with Pump or the NEAR Foundation, and nothing here is financial advice.